No More Time Devlog (1/5/26)
a change in priorities
Introduction
I hope you’ve had a wonderful new year! My holidays have been pretty uneventful. Mainly, I’ve just been working on NMT, even on days like Christmas or New Years Eve. You can probably tell by the fact NMT received several updates back-to-back. In this devlog, I aim to illuminate you on a shift I will be making in NMT development.
New Priorities
The past few updates have focused on content updates, such as survivors or maps. They are nice, but for now I want to dial it back and focus on the fundamentals. Core systems like progression, gameplay loop, repetition, and quality of life are all things I’m going to re-evaluate and improve. Basically, I am going to pause on furnishing the house until I stabilize the structure. Expect the upcoming updates to be more like the recent one, which added the sandbox and improved end screen UI. If you are a veteran player with a million credits, I understand if you might be a bit frustrated at this shift. Keep in mind it is only temporary and I will resume content updates when I am satisfied with the core of the game.
Conclusion
So yeah, just a quick little heads up on where the development of NMT is headed in the short-term. I greatly appreciate all of your support. Thanks for reading!


